The Adler’s Teen Programs focus on providing technical and professional skills, mentorship, and a welcoming learning environment for Chicago high school students of all backgrounds, interests, and abilities. We offer internships, workshops, after-school programs, and more. Whether you’re building a website, programming a robot, blogging about current space science, or facilitating a workshop for other teens, you’ll make an impact here!
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The Adler Planetarium is grateful to the Bank of America Charitable Foundation, the Barker Welfare Foundation, Baxter, The Dover Foundation, Hive Chicago Fund for Connected Learning at The Chicago Community Trust, The Leo S. Guthman Fund, the Pritzker Foundation, S&C Electric Company Foundation, The Siragusa Foundation, and Wells Fargo for supporting teen opportunities.
What's Going On?
Internships & Volunteering
Are you a high school student and at least 14 years old? If so, you are eligible to join our volunteer team! Volunteers work in almost every area of the Adler, from helping visitors learn more about space to doing behind-the-scenes work. Volunteer hours can also count towards service learning hours.
- Do Science Research
- Teach guests about Science, Technology, & Space
- Build and send experiments to space
- Be an Adler Teen Leader
What's Coming Up?
During the Adler Planetarium’s free Game-Making workshop, students will investigate the philosophy behind games as interaction devices, such as how levels and characters are designed to teach players how to survive in a game’s world. Why do more experienced players have a tendency to want to destroy things, while newer players often choose building-based routes? How can a developer use code and logic to predict how a player will act or respond?
Along with the valuable STEM experience teens will gain through coding their own games using GameMaker Studio, teens will learn how to design sprites (single-entity graphics), music, sound effects, and more. The technologies students will be introduced to will be free or low-cost, and accessible, so that students will be able to take their game design skills beyond the classroom.